★ Built In-House • Field Tested ★

THE MOD
ARSENAL

"If the game won't do it, we build it ourselves."

Custom ArmA 3 systems engineered by Clan of Brothers — an AI battlefield commander, smarter pilots, attack drones, combat effects, and real fieldcraft. Join a CoB server and the Launcher delivers what that server runs. No manual installs.

12
Systems Fielded
100%
In-House
0
Manual Installs
Chapter I

Flagship System

★ Flagship ★
AI Zeus
v1.8.9

"Autonomous Battlefield Commander"

The crown jewel of the arsenal. AI Zeus gives any side a thinking commander — it gathers intel through the eyes of its own units, weighs it against real military doctrine, and answers with maneuver, artillery, CAS, and reinforcements. No scripting, no babysitting. Drop it in and fight a war.

It runs entirely server-side — players connect with zero extra downloads — and speaks NATO, Eastern Bloc, and Guerrilla doctrine out of the box, plus four WWII doctrines keyed automatically to IFA3, Spearhead 1944, and Faces of War factions.

20+
AI Systems
7
Doctrines
100%
Server-Side
I
Fog of War
The commander only knows what its units actually see. Intel is confirmed, goes stale, and expires — just like the real thing.
II
Real Doctrine
Offensive, defensive, and retreat postures with a four-level escalation ladder, drawn from military playbooks.
III
Full Fire Support
Mixed-platform artillery, counter-battery, CAS, medics, and reinforcements — coordinated, not scripted.
IV
Zero Client Mods
100% server-side with headless-client support. Players just connect and play.
Chapter II

Standard Issue

Engineered in-house, fielded on our servers — join and the Launcher delivers, or subscribe on the Steam Workshop.

Air Support & Drones
✈️
CoB Pilots
AI flight doctrine • CBA optional
v1.4.10

Replaces the stock AI's clumsy attack runs with real doctrine — every AI aircraft with attack orders flies a proper profile picked for its airframe, munitions, and the threat picture.

  • 7+ profiles: strafe, dive & level bombing, pop-up, standoff ATGM, AC-130 orbit
  • Survivability: flares, SEAD priority, damage & fuel RTB, crew ejection
  • WWII & Vietnam tactics for IFA3, Spearhead '44 & SOG Prairie Fire
★ Steam Workshop
🚁
CoB Drones
Server-side • Requires CBA
v1.4.2

An offensive drone threat for any mission — AI-piloted drones hunt players and AI alike, dropping ordnance, strafing with machine guns, or diving in as kamikazes.

  • Five attack modes: grenade, mortar, artillery, MG strafe, kamikaze
  • Eden module, Zeus actions, and a one-line script API
  • FPV Crocus compatible: real tandem-HEAT & thermobaric warheads
★ Steam Workshop
Combat Effects
💥
CoB CombatFX
Client-side FX • CBA optional
v3.7

Suppression you can feel. Incoming fire and nearby blasts degrade your vision, hearing, and nerve — the psychological weight of combat, simulated.

  • Dual stress model: gunfire suppression + blast overpressure
  • Caliber-scaled, with cover occlusion behind walls
  • ACE medical integration and AT backblast damage
★ Steam Workshop
🩸
CoB WarFX
Visual FX • Requires CBA
v1.0.8

War is ugly. Bullet wounds, dismemberment, blood trails, and charred remains — the battlefield finally shows what happened on it.

  • 17-addon modular gore system with 729 blood textures
  • Wound, gib, vaporization & burn effects with matching sounds
  • Auto-detects incompatible gore mods and warns in-game
★ Steam Workshop
🎯
CoB Ballistics
Terminal ballistics • CBA optional
v1.0.14

Cover is no longer binary — choose your walls wisely. Real penetration physics decide whether that wall saves you: rounds punch through by material and caliber, ricochet, spall, and fragment.

  • Milne-de-Marre penetration across 12 materials & 9 ammo classes
  • Ricochets, spalling & grenade window penetration
  • Artillery overpressure, craters, and structural damage
★ Steam Workshop
Field Equipment
🥽
CoB NVGs
Night vision • CBA optional
Jul 2026

Night vision modeled on the real hardware — AN/PVS-14A, PVS-31A, GPNVG-18, and PSQ-20 ENVG, each with its own tubes, field of view, and quirks.

  • Green, white & amber phosphor with device-true overlays
  • PSQ-20 thermal fusion with four palettes
  • IR strobe, head-mounted illuminator & light-adaptive auto-gain
★ Steam Workshop
🪖
CoB BHM
Hive-mind AR • Requires CBA
v1.4.1

Battlefield Hive Mind — an Anduril-inspired IVAS visor that fuses every linked soldier and drone into one shared sensor picture. What any node sees, every node sees.

  • Side-wide fused contacts on an AR heads-up display
  • Squad helmet cams — live PiP feeds from any linked teammate
  • Electronic warfare: jammers sever the mesh — kill the emitter to restore it
  • Range-limited mesh with relaying, UAV feeds, Zeus & Eden support
Unit Issue Only
🚀
CoB NGSRI
AA weapon system • No dependencies
v1.5

The Next Generation Short Range Interceptor — a shoulder-fired AA missile built to kill drones, helicopters, and low-flying jets before they kill you.

  • Mach 2.5 interceptor with 8 km lock range
  • Proximity fuze tuned for small drone targets
  • Supply crate with launchers & reloads for Eden and Zeus
★ Steam Workshop
Concealment & Fieldcraft
🌿
CoB Real Camo
AI detection • CBA optional
v1.4.0

Your uniform finally matters. AI detection scales with how well your camo matches the terrain — plus stance, movement, vegetation, light, and weather. Built on NATO camouflage research.

  • 15 camouflage families rated against 11 terrain types
  • Vanilla, CUP, RHS, SOG:PF, IFA3 & Spearhead '44 uniforms classified
  • Per-map best-camo recommendation on request
★ Steam Workshop
🌾
CoB RealGrass
AI detection • Requires CBA
v1.0.2

Grass is finally concealment. Ground clutter grants a genuine detection gradient against AI — go deep enough into vegetation and you disappear entirely.

  • Continuous camouflage & audibility scaling from real ground cover
  • Deep-cover viewblocks — prone in tall grass means unseen
  • Pairs with CoB Real Camo for a complete concealment model
★ Steam Workshop
Server Systems
🧱
CoB NoClip
AI movement fix • Server-side
v1.1.0

No more AI ghosting through sandbags and walls. Raycast geometry checks catch clipping units and push them back where physics says they belong.

  • Multi-ray detection with surface-normal pushback
  • Frees units embedded in rocks and structures
  • Runs on server & headless clients — zero client cost
★ Steam Workshop

SEE IT
IN ACTION

"The range is hot."

Every system above is best experienced the way we run it — in a live op with the unit. Deploying takes about two minutes, and the Launcher does the heavy lifting.

★ How To Deploy
Clan of Brothers • Ordnance Department • clanofbrothers.com